#ifndef _CHARACTER_H_ #define _CHARACTER_H_ class Character { public: char name[32]; virtual int level; virtual int experience; virtual int max_hp; virtual int curr_hp; virtual int max_mp; virtual int curr_mp; virtual int money; virtual int power; virtual int defense; virtual int speed; virtual int wisdom; virtual bool burn; virtual bool melt; virtual bool breeze; virtual bool tornado; virtual bool tide; virtual bool tsunami; virtual bool spark; virtual bool thunder; virtual bool poison; virtual bool silence; virtual bool blind; virtual bool heal; virtual bool cure; //items virtual int potions; //restores some HP virtual int full_potions; //restores full HP virtual int elixir; //restores some MP virtual int full_elixir; //restores full MP virtual int panacea; //cures poison, silence and blind virtual void create(); virtual void stats(); }; #endif